KeyShot is a means of interactive visualization of 3D scenes and models. As the developers say it is - a digital camera for 3D models, as a result you get in real time. Given that the use of global illumination and materials based on real physical parameters, the resulting images are photographic quality. The program can operate as a standalone application or as an addition (plugin), with the following formats: OBJ, Autodesk Alias ??Maya, FBX, 3DS, Rhinoceros Plugin, SketchUp, SolidWorks, Pro / ENGINEER Plugin, ALIAS, JT
What's New in luxion Keyshot 3.2
- Metallic paint
The metallic paint now includes the option to render realistic metallic flakes. These can be added to the material by using the two new parameters shown in the box below. Easily control flake size and visibility with simple sliders ï¿½ all in realtime.
- Material templates
Material templates are customizable templates that allow users to automatically assign materials to any model on import. For example, if a shiny plastic is used on several products KeyShot can be customized to automatically assign a shiny plastic to all parts that include the name shiny plastic.
- Environment editing
Have you ever wanted to adjust hue, saturation or boost existing lights in your lighting environment? The new HDR editor makes it possible to perform these tasks on the fly with instant feedback applied to your lighting. The examples below use the Conference room 3k environment.
- Improved texture mapping
The manipulator will now correspond with the center of the projection. This will be particularly helpful for mapping labels and textures around cylindrical objects. In addition, the position button has been added to the manipulator as shown in the dialogue below. This will allow the center of the projection to be designated by interactively clicking on the model.
- 3Dconnexion certification
We are proud to announce that KeyShot 3.1 will be officially certified to work with all 3Dconnexion devices.
- Network Rendering
Network rendering is now available with KeyShot 3. This much more robust version introduces an installer, a queue with manageable jobs and the ability dynamically add or remove slaves from the network even while jobs are ng processed. Animations and stills can be rendered using any of the KeyShot 3 render output modes.
- Animation interaction
Animations can now be multi-selected and edited in the timeline. Duplicate, shift or delete entire groups of animations in a single click. In addition, animations can be mirrored, cutting the work of an exploded view animation in half.
- Maya Importer
Maya scenes can now be directly imported into KeyShot. All hierarchy, material assignments and names will be retained. NURBS surfaces are supported and will be tessellated on import.
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