Luxology modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.
Go beyond the traditional 3D workflow to an immersive creative environment.
modo delivers the next evolution of 3D modeling, animation and rendering in a single integrated and accelerated package for the Mac and PC. More than just a collection of features, modo is a truly elegant combination of technology, performance, and refined workflow.
Production-ready polygon/SubDivision surface modeler for organic and hard-surface modeling
modo has the fastest, most advanced polygonal and subdivision surface 3D modeling environment available, specifically designed to help you accomplish more in less time than ever before. The modeling and selection tools in modo are honed by years of experience to work just as you expect them to. Superior navigation controls in modo and ray-traced OpenGL views make the visual experience of modeling in modo as rich as the toolset. Integrated Sculpting Tools right in modo make it easier than ever to fluidly create characters, terrain or to add high frequency detail. Snapping tools are combined with modoâs Action Center and Falloffs to let you model with precision and control. And in modo, UV editing is no afterthought â it is at the core of the package.
Polygon/Subdivision Surface Modeler
Whether you require precise rigid body models or character models with perfect âflow,â modo has you covered. The vertex, edge and polygon tools you need to create world-class models are ready to work for you the way you want them to. At any time you can convert to Subdivision surfaces using modoâs classic representation â or to Pixar Subdivision surfaces which offer semi-sharp creasing and multi-resolution sculpting at whatever level of detail you need. Intelligent selection tools anticipate what parts of the model you want to work on and a system of action centers and falloffs modulate how the tools work. Snapping and workplane functionality is so flexible that it lets most modo users model in a single perspective view.
modo lets you construct geometry with precision by allowing you to snap to existing geometry or to points on the modo workplane. You can also easily align your workplane to any selection set. Consider the most basic of drawing tools in modo, the Pen tool, which lets you place vertices to form geometry. As you are drawing, modo displays ghosted guidelines that allow you to draw at right angles or continue on the same angle to create a straight line from the last two vertices. Similarly, you can move or rotate existing points in your model to snap to another vertex, edge, mid-edge, polygon, or polygon center. Want to type in a value? You configure modo to work in whatever units you want and you can type in strings like 4m+6in and modo does the math (4 meters plus 6 inches) for you!
Brushes and Inks
A wide variety of tools are provided, including airbrush, paintbrush, eraser, clone, line, fill, smudge, blur and lasso. Each tool has properties that include not just color but also opacity and blending modes. Several brush types are provided (stamp, roller, text, procedural) or you can supply your own and select the one you want from the brush browser. Finally, there are the inks... these let you do anything from painting an image onto your model (image ink) to using a parametric ink that modulates the color of your ink depending on the height of the displacement youâre painting over. If you like, modo will apply the ink according to the slope or altitude of the surface you are painting on. This makes painting fresh snow on a mountain range or adding pitted surfaces on the leading edges of a wing an easy task. You can also take advantage of real-time mask painting for brush-based control over how two different images (pristine and battle-damaged for example) blend together.
Paint by Layer
Driving the modo renderer is the Shader Tree, which is modoâs user interface for describing the appearance of items and the environment, and how lights and cameras should interact with them. Any images you select in the Shader Tree can be painted on immediately in modo.
With this direct access to modoâs Shader Tree, you can leverage 3D painting to adjust complex surface appearances layer by layer. This isnât just about brushing on new colors â you can paint bump maps in real-time or paint into channels to affect the specular highlights. modo's Shader Tree also allows you the freedom of painting non-destructively by utilizing the familiar functionality of layer and mask based painting found in popular 2D painting tools. In fact, you can import .PSD files into modo and paint separately on each of the layers found in the file; you can also export UV maps to Photoshop for painting there if you prefer.
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